Self-Esteem and Video Game Addiction of Elementary School Students: Prospective cohort survey of Mizoram and Kerala
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Abstract
The majority of research examining the connection between video game addiction and self-esteem discovers a substantial one, however the effect size indicated in each study has differed .Not only should a synthesis provide an overall impact size, but it should also look into, measure, and weigh any effect size variance and its consequences. In the context of this review, for instance, comparing the impact sizes of the video game addiction and the link between self-esteem across studies might reveal which populations are more vulnerable, allowing for more effective targeting of treatments. When deciding whether to target self-esteem as a risk factor in gaming addiction therapies, meta-analyses can offer an overall summary impact.
The present study aims to increase awareness among upper primary school students in Kerala and Mizoram about the potential challenges caused by video game addiction and its impact on self-esteem. The study collected data using a normative survey approach and a correlational research methodology. All elementary school students between the ages of nine and fourteen who are enrolled in upper primary classes at different public and private schools in Kerala and Mizoram are taken into consideration. Descriptive statistics, mean, standard deviation, one-way ANOVA, independent sample t-tests, and post-hoc analyses were performed on the data in order to identify any significant differences between video game addiction and self-esteem. The study found that most pupils had a strong feeling of self-worth and that a significant portion of the students, particularly those in Mizoram, were addicted to video games. Mizoram appeared to have a higher prevalence of severe video game addiction and self-esteem, whereas Kerala rated lower in these areas.
